Monday, May 27, 2013


A supposedly useful thing I may never try again: Adobe Illustrator's perspective tool. I thought it would save time, but there were many things it didn't seem able to handle-- although I must admit the problem probably exists "between chair & computer" as my brother the electrical engineer likes to say. :-\

I had to fake the y-axis eyebrow curve, for instance, & the eyes came out looking excessively flat. If anyone knows any tips on how to make AI render curves in perspective, I'd appreciate hearing them! (I have tried the 3D tool, by the way but I don't like its color-deadening nastiness.)

After all that fussing, I remembered that I've never actually felt satisfied with mechanically accurate perspective in a drawing anyway. It usually makes it look a little stiff & dead to my eyes.

All in all, the experience has left me quite querulous!  Should've seen that coming, I guess.

1 comment:

  1. The lucky ones can 'stick and rudder' their own perspective just as good as using the actual mechanical theories, or at least get it close enough. And that is so much faster. I'm one and I assume you are too. I can tell because your eyebrow curve is just dandy!